| 英文摘要 |
The traditional wood carving art of Taiwan is primarily rooted in the Han culture of the Fujian and Guangdong regions from the Ming and Qing dynasties. As societal structures evolved and Western aesthetics were introduced, works began to incorporate personal artistic styles and attempted to blend designs with different media and collaboration across various fields. This has sparked new creativity, exemplified by the ''Crafts New Fun'' event organized annually by the National Taiwan Craft Research and Development Institute. A review of the literature reveals several significant challenges within the wood carving industry: materials, techniques, and market demand. This study aims to clarify the current state of creativity, aesthetics, and technical aspects in commercial wood carving products. It also seeks to explore whether digital technology can assist in constructing new manufacturing methods for the digital transformation of wood carving. The study involves three main steps: 1. Analysis of a questionnaire on modern wood carving creation factors. 2. Experimental strategies for digital transformation. 3. Expert interviews on the modernization and development of the industry. By using questionnaires and interviews, the study identifies key factors influencing the modernization and commercialization of wood carving. Both quantitative and qualitative analyses are used as a basis for the digital transformation of wood carving. The findings highlight several critical factors for overcoming the industry's bottlenecks: aesthetic education, market marketing, reducing technical barriers, commercialization, design, scarcity of wood materials, and new materials. Integrating 3D printing in to the wood carving industry can introduce novel materials, reduce reliance on the technical proficiency of master carvers, and directly increase the variability of shapes through digital technology. This can enhance creativity and aesthetics in wood carvi ng products, developing a production method that is simpler and utilizes more readily available raw materials. |