| 英文摘要 |
Dementia is a critical issue in today's ageing society. In recent years, integrating virtual reality (VR) into non-pharmacological treatments for individuals with cognitive impairments has emerged as an innovative assistive technology. This study aims to explore the perceived value created by individuals with cognitive impairments after experiencing VR. A highly realistic VR system, ''Multi-Memory'' was introduced to facilitate nostalgic memory experiences for individuals with cognitive impairments. Using the Means-End Chain approach, this study analyzed the hierarchical value relationships of their experiences, investigating the key attributes, usage outcomes, and perceived values influenced by VR. Three design principles for developing a nostalgia-based VR system were proposed, followed by an empirical nostalgic VR experience. Through soft laddering interviews with 13 individuals with cognitive impairments, 10 primary elements and 37 secondary elements were identified. The results indicate that participants considered nostalgic VR's ''system content'' as a crucial and tangible ''system attribute.'' Regarding functional ''consequence'', participants value the connection between ''memory'' and ''content.'' Ultimately, participants perceive ''memory value,'' ''emotional recollection,'' and ''nostalgic cognition'' as the most important values. Through the analysis of the Means-End Chain, this study identifies that content with memory functionality holds the highest value, providing a valuable reference for designing the content of nostalgic experiences in VR. |