英文摘要 |
As the global public health crisis of COVID-19 comes to an end, the offline physical gaming market (board games, indoor escape rooms, murder mystery games) has once again flourished. This study attempts to develop an integrated model based on coolness theory, the technology acceptance model, and self-determination theory to explore the key factors influencing Taiwanese people's intention to participate in murder mystery games. In order to better understand the relevant experiences that live-action role-playing games can provide to the Taiwanese people, we have added some constructs to the model, including hedonic motivation, attractiveness, originality, variety of games, game quality, and perceived cost. Based on the data from 180 valid potential players, we found that our model has a high explanatory power for Taiwanese consumers' attitudes and intention to participate in murder mystery games. The findings are as follows: Firstly, game quality has strong predictive power for perceived usefulness and hedonic motivation. Secondly, perceived usefulness, hedonic motivation, originality, and attractiveness can be simultaneously used to predict consumers' game attitudes. Finally, consumers' perceived variety of games and attitudes to games are the two key factors that drive individuals' intention to participate in future games. In conclusion, this survey findings complement the shortcomings of relevant academic literature and provide Taiwanese businesses with insights for introducing and promoting murder mystery games. |