英文摘要 |
To investigate whether the incorporation of museum resources enhances the artistic and humanistic aspects within STEAM education, the National Palace Museum (NPM) partnered with New Taipei Municipal Jin-shan High School to develop STEAM courses using items from the museum’s collection (NTPC Maker Courses). To assess the students’learning outcomes, this study designed a questionnaire based on the Generic Learning Outcomes (GLOs) framework, developed by the Research Centre for Museums and Galleries in the UK. The research findings indicate that students experienced positive benefits in their learning outcomes, with the highest average scores in enjoyment, inspiration and creativity. In addition, the GLOs showed significant differences in gender and grade, with females learning more than males, and junior high school students learning more than elementary school students. Finally, future studies could include in-depth interviews to explore attitudes and levels of involvement in heritage appreciation in STEAM curriculum, differentiated by gender. Additionally, actual museum visits could be incorporated into the curriculum design to further enhance students’learning experiences and outcomes. |