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篇名
大學生參與學術和課外活動的獎勵管理方案:以越南胡志明市國家大學社會科學與人文國立大學為例
並列篇名
Management of Rewarding Activities in Student’s Academic and Extracurricular Activities of University of Social Science and Humanities, National University, Ho Chi Minh City, Vietnam
作者 李平絨張明羌裴氏立斗氏翠銀
中文摘要
獎勵是一種實用有效的組織措施,可以强化學生的學習動機,旨在增進教職員工和學習者的溝通領導、創造規劃、問題解決等能力,因此,它在教育事業的發展中發揮著重要作用。目前,大學在加強和改進獎勵管理工作,以提高學生學習精神和研究的競爭力。本研究重於越南胡志明市國家大學社會科學與人文大學的學術和課外活動獎勵研究、獎勵管理的文獻回顧與研究管理的調查結果。本研究的結果討論了越南胡志明市國立大學社會科學與人文大學學生學習和培訓獎勵活動管理中的計劃、組織、領導、評估和檢查的四種管理職能。本研究的結果還發現:首先,該大學根據教育培訓部和越南國立胡志明市大學的規定制定了獎勵活動計劃,以適應學校在每個學年度的情況,並具有基礎的製定一套適當流程。但是,在沒有對學生意見進行調查的情況下,仍然存在局限性。其次,部門之間的聯繫做好學生競賽和獎勵的實施包含學生事務部與院系和人事委員會的教員/部門等之間的配合。學校在獎勵學生方面,要從綜合獎勵到學習活動獎勵,在標準、數量、獎勵上有具體的規定,並有效地落實到各院系。雖然,學校對信息技術系統在個人和集體的成績更新和獎勵標記方面的應用還不感興趣,但是學生對這個信息渠道卻非常感興趣。第三,是社科人文大學學生在學術和課外活動中領導獎勵活動的管理,受到學生的高度評價。第四,人文社科大學學生學術和課外活動的獎勵活動的評估和審查管理還有許多方面需要解決,如評獎有時對實際情況要求嚴格等,導致競賽獎勵運動難以組織,與其他活動相比,評估獎勵活動的形式仍然有限,每次活動後收集意見的調查也沒有什麼興趣。我們也在本文中提出了學生獎勵管理方面的諸多創新,並建議進一步研究以擴大調查樣本,特別是可以採用問卷調查的方式對經濟、科技、外語等其他學術領域的學生進行調查,以更清楚地看到競爭和獎勵運動的多樣性。
英文摘要
The reward is a practical organizational measure, an active propaganda and education method to encourage the creative, determination, and practical capacity of academic staff and learners, therefore, it plays an important role in the development of education in Vietnam. Currently, universities are strengthening and improving the work of reward management to raise the competitiveness and sense of learning spirit and movement among students. This article focused on the literature review for reward, reward management and survey results of researching management in reward for academic and training activities of students at the University of Social Sciences and Humanities - Vietnam National University, Ho Chi Minh City. The findings of this study discussed the four functions of management including planning, organizing, leading, evaluating, and examining in management of rewarding activities in student’s academic and extracurricular activities of the University of Social Science & Humanities, National University, Ho Chi Minh City, Vietnam. The findings of this study also found that: Firstly, the university has built a plan of reward activities based on regulations from the Ministry of Education and Training and Vietnam National University Ho Chi Minh City to suit the school's context in each academic year and has the basis to develop an appropriate set of processes. However, there are still limitations when there is no survey of opinions from students. Secondly, the good implementation of emulation and reward for students is connected between departments: Student Affairs Department with Faculties/Departments; and the Faculty/Department with the Youth and Student Associations. In rewarding students, the university should have specific standards, quantity, and rewards from comprehensive rewards to learning and movement rewards, and assigning down to the faculties in a very specific way. Furthermore, the application of the information technology system in updating achievements and marking rewards of individuals and collectives is still not interesting to the school, however, this information channel is of great interest to students. Thirdly, the management of leading reward activities in academic and extracurricular activities for students of the University of Social Sciences and Humanities is evaluated at a high level by students. Fourthly, management of evaluating and examining reward activities in academic and extracurricular activities for students of the University of Social Sciences and Humanities still has many aspects that need to be resolved such as the evaluation is sometimes there are strict requirements for reality, leading to difficulties in organizing the emulation-reward movement, the forms of evaluating reward activities when compared with other activities are still limited, and the survey to collect opinions after each activity is of little interest. We also proposed many innovations in the management of student reward in this paper and recommended further research to expand the survey sample, specifically, it is possible to use a questionnaire to survey students from other majors such as Economics, Science and Technology, and Foreign Languages - International Relations to see more clearly the diversity in the emulation and reward movement.
起訖頁 285-314
關鍵詞 獎勵學習動機學術活動課外活動越南胡志明市國立大學社會科學與人文大學rewardacademic activitiesextracurricular activitiesstudentsUniversity of Social Sciences and Humanities - Vietnam National UniversityHo Chi Minh City
刊名 台灣教育研究期刊  
期數 202309 (4:5期)
出版單位 台灣教育研究院
該期刊-上一篇 21世紀美國高等教育博雅教育模式多案例研究
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