英文摘要 |
The use of three-axis gyroscope sensing technology in mobile gaming applications has become quite common. However, the combination of gyroscope sensing technology with gameplay in mobile music games is still relatively rare. Most music games available in the market primarily rely on touch screen interaction for visual and audio engagement. However, this study aims to explore the playability factors of music rhythm games through literature review and case analysis. It will then summarize the methods of integrating three-axis gyroscope with digital mobile games, with the hope of combining music rhythm games with motion sensing to achieve innovative gameplay and enhanced playability through engaging motion interaction mechanisms. The newly designed game entitled“Genetic Laboratory”in this study combines media visuals, sound effects, and human-computer interaction with elements of biology laboratory. Players act as laboratory interns and are required to click, hold, and rotate colored stripes that represent notes to be matched while playing songs in this game to earn points. When a specified score is reached, players can ''obtain key genetic elements'' to progress to the next level and to unlock new tracks for the rhythm game. This study uses the game flow proposed by Sweetser and Wyeth as a design evaluation consideration. Regarding the game evaluation, this study will summarize the opinions and suggestions provided by experts on the game. It will also conduct actual user testing to understand the tester’s gaming experience. Finally, this study will verify the playability of the game through a satisfaction survey on playability, followed by discussions on the related results. In addition, the potentials of incorporating three-axis gyroscope sensor into mobile music games are explored. |