英文摘要 |
Due to the pandemic of COVID-19, distance learning has become the new standard. The importance of the technologies that provide immersive experiences is rising. Although applications of AR to language education have been actively studied recently, studies in Japanese language education are still undoubtedly scarce. The present study investigated whether two-semester-long use of AR learning digital games would influence university Japanese students’motivation. At the end of each semester, the students answered the IMMS questionnaire. Results show that the average students’responses on the four conditions that are necessary for students to become and remain motivated increased in the second semester. The results of Co-occurrence Network Analysis and Qualitative and Inductive Analysis of students’comments also exhibit that AR learning games helped them stay focused on the assignments and were perceived positively to improve their speaking skills. |