英文摘要 |
"This thesis utilizes surveillance capitalism to analyze technology companies, namely Google, Microsoft, and Amazon, which expand their business into the game streaming market and uses algorithmic to surveil and mine the behavioral surplus of playbours’labor. Game streaming platforms are built with system integration and distribution channels, directly used by customers who can control their pricing power and voluntarily share with their social networks. The advantage of this technology brings in existing mods, gamers, social group content makers to labor’s range, collects and analyzes algorithmic, and transforms a variety of gamers’behavioral data into profits. As for those game developers who“choose”to join the streaming platforms, though they have expanded sales channels, they have to manage product sales with low monthly payments contributed by customers, or they are reduced to“high-class supervisors”to meet the needs of the platforms. Finally, due to streaming platforms, game developers, gamers being inextricably intertwined under surveillance, and power and capital being blended, British scholar Fuchs Christian proposes“a society of the commons”and promotes digital commons, platform cooperatives, public-service Internet; such resolutions are worth considering." |