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篇名
虛擬實境應用在,藥學教學之成效分析
並列篇名
Analyzing the Effectiveness of Using Virtual Reality in Pharmacy Education
作者 程思偉張愷哲陳俊廷
中文摘要
"目的:本研究利用虛擬實境科技,結合教學醫院藥學實習及新進藥師的調劑模擬訓練計畫並評估其成效。方法:建立虛擬實境(Virtual Reality, VR)遊戲模組,包含美術繪圖及VR建模、分鏡流程企劃、遊戲程式設計及應用藥師調劑訓練四個步驟,並以1:1大小建構虛擬實境藥局,完全比照實際調劑作業流程,由學員進行調劑練習及實作評估,並收集自2019年4月開始,至2020年3月止的數據。統計結果以配對t-test(Paired-t test)比較前後數值,以上檢定採雙尾檢定,p值小於0.05視為統計上有顯著差異。結果:共完成21位學員之訓練及評估。根據電腦收集的資料,前後二次正確率分數(Mean±standard deviation, SD)分別為58.1±16.6分與81.4±13.5分(Paired-t test,雙尾;p<0.001),前後二次最短調劑時間(Mean±SD)分別為18.3±8.1秒與15.1±4.8秒(Paired-t test,雙尾;p=0.059)。結論:透過VR系統的模擬訓練,確實可以增加學員參與的動機及實作經驗,提高學習成效,並且可避免線上實作可能發生的潛在失誤風險。(澄清醫護管理雜誌2022;18(1):22-27)"
英文摘要
"Purposes:This study evaluated the effectiveness of combining virtual reality (VR) technology with dispensing simulation training in an internship program for new pharmacists at a teaching hospital.Methods:The VR hardware and software were applied in four steps: three-dimensional computer graphics, VR modeling, planning of the storyboarding process, and a pharmacists’dispensing training application. A VR pharmacy was constructed at a 1:1 scale which completely referenced the actual dispensing process allowing trainees to carry out dispensing and undergo assessment. Data for the period April 2019-March 2020 were collected, and a paired t-test was performed for the values before and after the intervention, with the statistical significance being defined as p<0.05 (two-tailed).Results:A total of 21 trainees were trained and assessed. According to the computer-collected data, the accuracy scores before and after the intervention (mean±standard deviation, SD) were 58.1±16.6 and 81.4±13.5 (paired t-test, two-tailed, p<0.001), respectively. The fastest dispensing times before and after the intervention (mean±SD) were 18.3±8.1 s and 15.1±4.8 s (paired t-test, two-tailed, p=0.059), respectively.Conclusions:Through simulated training with VR, the trainees’motivation and practical experience can indeed be increased. Their learning effectiveness can be improved, and the potential errors that may occur during the online practice can be avoided. (Cheng Ching Medical Journal 2022; 18(1): 22-27)"
起訖頁 22-27
關鍵詞 虛擬實境遊戲化學習模擬訓練跨領域合作、創新教學Virtual real i tyLearning through playSi tuat ional trainingInterdisciplinary cooperationInnovative teaching
刊名 澄清醫護管理雜誌  
期數 202201 (18:1期)
出版單位 財團法人澄清基金會
該期刊-上一篇 台灣民眾對,食品安全資訊來源可信度之相關因素探討
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