英文摘要 |
"The video game industry is growing rapidly. Based on the market value of Games Industry, the global gaming market reached a value of US$174.9 billion in 2020, which represents huge business opportunities. This study aims to explore the important factors that influence players to continue playing video shooting games, the motivation of playing shooting games, the optimal experience and emotion are considered to be examined. Hopefully, we can shed light on new perspectives with this comprehensive model, and present information into gaming market. A total of 316 valid questionnaires were collected by convenience sampling method from online game players. It found that curiosity, control and social interaction of motivations, autotelic experience, clear goals, concentration on the task at hand, and challenge-skills balance of flow experiment, and positive affect are important influential factors; they had significant predictive effect on continuance intention to play. Secondly, Game motivations indirectly influence the continuance intention through the flow experiment of online game. In addition, positive affect has a moderation effect between the flow experience and the willingness to continue playing. When the positive affect of online shooting game players are high, the flow has a stronger influence on the willingness to continue playing. If the positive affect are low, the flow on the willingness to continue playing is slower. At the end of this article, we also make recommendations for research limitations and future research." |