英文摘要 |
The motivation and purpose of this study was to explore the impact of gaming cybercriminal motivation on mobile games involvement for upgraders of primary school. Moreover, the mediating effects of self-learning effectiveness and perceived family support between mobile games involvement and cybercriminal motivation were examined. In the study, a scale measurement was conducted, and the sixth grade students of the public primary schools were selected as the research samples by using purposive sampling. Totally, 400 students in Taichung city were chosen and 95% samples were returned and 380 samples were considered validly. The SPSS statistical software and Structural Equation Modeling (SEM) were also used to analyze the data and verify the significance of various variables and examine the mediating effects of perceived family support and self-learning effectiveness. The results indicate that mobile games involvement is negatively associated with self-learning. Secondly, mobile games involvement is negatively associated with perceived family support. Thirdly, perceived family support is positively associated with self-learning effectiveness. Finally, the mediating of self-learning effectiveness between mobile games involvement and perceived family support was also supported and confirmed. |