英文摘要 |
With the rise of Internet penetration worldwide, e-sports games have broken traditional thinking and have become one of the official sports events in the world. In the 1970s, computers were universalized, and in the 1990s, the Internet was globalized. From the ancient Roman era to the era of advanced technology, sports must also have a breakthrough. E-sports also began to spread in Taiwan, from small Internet cafe games to large Many professional leagues have sounded, allowing many young people to chase their dreams bravely. This research main purpose is aims at ''the service innovation'', ''the service quality'' and ''the customer degree of satisfaction'' makes the thorough analysis deliberation, then the understanding service innovation with other variable appraisals and the target, raises the power supply to compete a hotel set of complete innovation criterion and the customer degree of satisfaction basis.The research questionnaire altogether mails 101, altogether recycles 94, effective questionnaire total 94, the penetration narrative statistics, the factor analysis, the letter effect 度 analysis, peel the woods accumulated rate correlation analysis and so on four analysis methods to explain its construction and establishes the appraisal target. According to the research results to make recommendations: (a) The closer the launch of ''Service Innovation'' to the needs of customers, the more positive impact it will have on ''customer satisfaction''| (b) ''Service quality'' is stable and high-quality, which has a positive impact on ''customer satisfaction''. |