英文摘要 |
This study explored university students' mathematical creativity in a mathematical board game. Four senior students who never played with the “Sleeping Queen” board game before participated in the study.
There were two stages in the data collection process. In the first stage, each of the participants individually created new game rules for the board game. In the second stage, two students of similar mathematical creativity performance in the first stage were grouped together and cooperatively created new game rules for the board game.
The results showed that the group of lower mathematical creativity performance in the first stage improved their mathematical creativity performance in the second stage, and the group of higher mathematical creativity performance in the first stage decreased their mathematical creativity performance in the second stage. |