英文摘要 |
This study focuses on the gaming performances of gamers playing the same game using differing gaming interfaces. 32 subjects were grouped according to their annual accumulated time spent (interface engaging time for short) on three-game interfaces: touch-screen, keyboard, and gamepad. The subjects participated in research involving four types of game interfaces viewed as independent variables. Results show: (a) Interface engaging time has a significant influence on gaming performance. (b) The longer the engaging time on a certain interface, the better the gaming performance on said interface. (c) Except for the keyboard, a longer engaging time does not necessarily lead to easier adaptation to other interfaces. (d) Heavy gamers are familiar with all gaming interfaces and have the potential to play across interfaces. In view of the above, this study suggests that interface engaging time can be considered as a prominent method of subject categorization for research on gaming performance. |