英文摘要 |
Playing mobile phone games become one of the high school students’ main activities. This study investigates the relationship of playing mobile games, leisure satisfaction and mobile game addiction. This study used the questionnaire survey method. There are 1293 effective samples in total. Descriptive statistics, analysis of variances, independent-test, χ2 test and Pearson's product-moment correlation coefficient methods are used to analyze the data by using SPSS 20.0. The results are listed below: 1. Leisure satisfaction, mobile game behavior, and mobile game addiction are significantly different from high school students’ background. 2. Leisure satisfaction and mobile game addiction are different significantly from mobile game behavior 3. Leisure satisfaction and mobile game addiction are positive correlated. |