英文摘要 |
E-sports games are burgeoning new fashion, wherein a video game is played as a sport. The development of e-sports games has become a top consideration of the operations of information technology (IT) industry. Due to over 90% of youth believe that Taiwan is not quite successful in promoting e-sports games. In order to have an in-depth analysis of cause of failure effort, by this study, we overcome the difficulty of pair-wise comparison in analytic hierarchy process for the use of critical failure factors (CFF) instead of critical success factors (CSF), and through Google-based questionnaire survey for evaluating the weights of critical failure factors (CFF) in terms of e-sports game development by the voting-ranking model. We conclude that there are four CFFs which are “government, society, sportsman and technology dimensions”, and the other sixteen sub-CFFs. Finally, we also propose the heuristic process of eight CSFs for developing the project of e-sports games. |