英文摘要 |
Rubik's cube is a well known benefiting intelligence toy. With a simple structure, it is possible for users to work out a variety of arrangements by simple operation.. The procedure of solving a confused entity of Rubik's cube is fascinating. The solution may also rely on formula. The related studies of spatial perception design with Rubik's cube have been made in recent years. This study attempts to investigate the spatial ability theories and to find out the operating process of physical Rubik's cube through document analysis. We first analyzed the structure and operational instruction of Rubik's cube, to develop the game system for Rubik's cube space with game-based perception, and then urged users to self-challenge and achieve the task through assistance and tips, thus enhancing the effectiveness of spatial perception for Rubik's cube. From the research, we developed four kinds of game-based learning themes, and relevant assistant functions. An ARCS questionnaire investigation and systematic assessment and experimental evaluation were conducted to explore how users operate the system and what motivate their learning. The results of experiment demonstrate that the design of game interface and assistant functions can help users achieve the game goals. Game-based spatial perception design of Rubik's cube can enhance learning motivations. We hope that the research results can offer references for interactive media design and operational technique for relevant game-based spatial perception design. The further study will investigate the relevance of game-based spatial perception learning and effects on spatial ability enhancement. |