英文摘要 |
Recently, large touchscreens have been adopted as the interactive devices for exhibition in art galleries or museums. Some contents displayed on these devices may include three dimensional objects manipulated by two dimensional gestures. To facilitate intuitive usage by universal visitors, the nature mapping between 3D content manipulations and 2D gestures is an important issue. To address this issue, the objective of this research is to explore the mapping of rotation manipulation for 3D virtual objects and gesture patterns on large touchscreens. The experiment system was a digital media for ecological education that allowed the users to view and rotate a model of a green turtle with different gestures, such as nudging or dragging on horizontal, vertical, inclined angle, and circular patterns. The tasks of experiments were to rotate the 3D model from the original angle to a designated angle with these gestures. The processes were recorded for detailed analysis. The results of analysis included the following findings. The tasks of rotating models to orthogonal angles were easier than perspective angles. When the task was to rotate the model to perspective angles, participants tended to try the dragging gesture in vertical or horizontal directions first. For all tasks, dragging in vertical or horizontal directions provided more natural mapping between rotation manipulation and gestures than other gestures, such as circular dragging or nudging. In addition, since it was difficult for users to move their fingers in completely horizontal or vertical ways, the confusion of such operations and dragging gestures with inclined angles happened frequently. To overcome the problem of not being able to perform fully horizontal or vertical finger movement, it is necessary to include the algorithm for recognizing the intents of users in the system. The simplest way is to provide calibration with respect to movement using predefined threshold. In addition, if the users would like to perform inclined dragging for the purpose of rotating models with respect to multiple axes, two assistive supports could be offered. First, the system should provide shortcuts for users to change the viewing angles of model orthogonally. Second, circular lines on the bonding sphere of the model should be offered to provide guidance for finger movements with respect to different axes of rotation. |