英文摘要 |
Researchers have shown that incorporating social cues into a user-interface enables computers to create social presence, which helps people better identify with the computer and results in a more enjoyable experience. It shows a potential for improving engagement and motivation. This study aimed to make use of speech, static emoticons, and dynamic emoticons as social cues to create a sociable human-computer relationship and explore how the management of those social cues affects children's attitudes towards computers as well as their learning motivation in e-learning environments. Two sets of one factor experiment under two levels (speech/static emoticons, and speech/animated emoticons) were conducted in this study. 173 sixth-graders participated in the test. Data were collected via questionnaire regarding the perceived social presence, similar attraction towards computers, and motivation with learning. It was found that speech was superior to static emoticon while having no significant difference with dynamic emoticon to increase the perceived social presence, similar attraction towards computers, and motivation with learning. These findings recommend that designers of educational technology could use speech or dynamic emoticons in e-learning environments so as to build the social relationship between children and computers that could boost their motivation with learning. Besides, the speech is a verbal cue and an audio modality while the dynamic emoticon is non-verbal and visual. The study has provided evidence for a fact that children's social responses and learning motivations are triggered equally strongly by the two social cues. Therefore, designers can flexibly use speech or dynamic emoticons to create a sociable and inspiring interaction design. |