英文摘要 |
By applying the method of participated observation, this study investigated the icon (picture) recognition, behavior of making decision, and the response of recognizing the prize of 33 undergraduate students in playing lucky-hole poking game. A follow-up interview was conducted to understand the reason of selecting the specific hole to poke, the impression of playing this game, and the disposal of the prize. Finally, the K-J method was implemented to analyze the characteristics of various types of subjects' selection intention of icon recognition and behavior pattern in making selection, and to deduct the relationship between them. The result revealed that there are four types of selection intention, i.e. analog type, person preference type, tracking type and picture unrelated type. These types are indeed influenced by the degree of familiarity to the cartoon pictures of subjects. There are six behavior patterns of selection: asking consulting, contemplating, straightforward responding, quick and accurate responding, act performing, and randomly selecting. It was also found that there are different in acting speed and acting range among different groups of behavior patterns. Furthermore, there is concealed difference of planned and unexpected selecting consideration that is not related to act speed. Most people were affected by the visual pictures in making selection, while few people make selection according to their auditory or tactile sense. It means that the modality used to assist making selection is not limited; all five senses of human can be implemented. The result of this study provides valuable insights that can be referred in further studies and can be applied to icon design of HCI. |