結合使用性評估與承擔性分析於血糖試片之研究 Combining Usability Evaluation and Affordance Analysis on the Blood Glucose Test Strip
「由戲入創」遊戲化動態迴遞式空間設計策略--以實地展場規劃與設計為例 「From Gamification to Creation」 The Dynamic Recursion Design Strategy of Gamification – A Case Study on Planning and Teaching of an Exhibition