| 英文摘要 |
The virtual reality (VR) game was designed based on the ecological environment of Nanren Mountain, Taiwan, and guided students to understand ecosystems and species relationships through immersive tasks such as photo collection and food chain construction. A pre-experimental design was adopted, involving 53 fifth-grade students from two elementary schools in Kaohsiung City. A four-session instructional program was implemented and evaluated through pre- and post-tests, post-grouping, and qualitative feedback analysis. The results showed a significant improvement in students' post-test effectiveness, indicating that the VR material effectively enhanced their understanding of ecological concepts. With regard to cognitive load, high-achieving students demonstrated lower perceived mental effort than their lower-achieving peers. Although no significant differences were found in self-efficacy, qualitative data revealed increased engagement and motivation among all learners. Overall, the VR-based material demonstrated potential for improving environmental learning and participation. In summary, this study presented the potential value of VR teaching materials in enhancing elementary school students’learning effectiveness and engagement in environmental education, and provided important insights for the future design of environmental education curricula and the application of VR technology. |