| 英文摘要 |
This study examined the effect of using interactive augmented reality in robot programming for junior high school learners. Two types of interactive augmented reality were implemented for this study, including the worked-example AR and the problem-oriented AR. The worked-example group followed the steps of (a) identify task goals , (b) analyze components of the example, (c) hand-on implementation and (d) execution and evaluation and the problem-oriented group followed a similar process, including (a) identify task goals, (b) analyze the components of the example, (c) hand-on exploration and (d) execution and evaluation, to complete their given tasks, respectively. One hundred and seven 7th graders participated in the 4-week, 160-minute experimental activity. The results showed that (a) for the learning performance, the worked-example strategy enhanced the participants to memorize the declarative knowledge of Scratch blocks and the problem-oriented strategy helped the participants better comprehend the programming concepts of Scratch blocks and apply them to solve the given tasks; and (b) as for the motivation performance, both groups showed similar positive attitudes in all three aspects of motivation, including intrinsic goal, extrinsic goal and task value. It is suggested to apply interactive augmented reality with problem-oriented guiding strategy in programming learning to help learners focus on problem-solving issues and develop programming skills. |