| 英文摘要 |
Video art in the process of digital development can be described as what Yvonne Spielmann underlined,“that video is a medium of its own…the introduction of digital technologies continues to enrich the medium and its aesthetic-cultural potential.”According to this observation, contemporary video art-- such as 3D scanning, virtual reality (VR), augmented reality (AR) among other diversified effects-- has become indispensable practical representations for many creators after it has undergone rich types of media material evolution. Besides, due to the high flexibility of digital parameters, the deployment of more flexible images constitutes the many possibilities for the creative representations in the work. With his unique observation in line with the digital age, artist Chen Yung-Hsien makes use of 3D scanning technology to create a series of work titled“In Search of Re-Habitat and Material Memory (〈斗室棲居〉).”In the narration of his creative concept, Chen draws subtle emotions out of a narrow field from the perspective of the interdependence of people and space, while reflecting the unstable migration and subsisting determination of survivors of World War II in the visible layout of the work. Besides, the free scenes wandering through via the video content along with the special contours created by the 3D scanning together shape the sensory control of the digital module, and organize the temporal sculpture in the digital form. Through the progressive splicing via scanning, the history of video art is interpreted as an image sculpture with layers of time based on the temporal montage created by real images. In other words, with the help of digital tools, it may better echo to Michael Snow’s view that“dynamic images can shape forms in the timeline”. Based on this concept, this paper elaborates the special position of digital tools in today’s video art creation, based on the analysis of Chen Yung- Hsien’s“In Search of Re-Habitat and Material Memory”series, while understanding the revolutionary creative contexts brought about by the insight into the digital representation through artists’creation contexts. |