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篇名
真實與虛擬幻境中的觀者感知研究
並列篇名
The Audience Research of Immersive Perception in Real and Virtual Illusions
作者 曾鈺涓
中文摘要
在數位互動藝術的作品場域中,藝術家以科技所創造視覺知覺與身體感知的空間場域,讓觀者在觀看中體會影像的符碼意義,在互動參與中,創造感知經驗並與自身的知識記憶融合產生回應;然而,透過編碼、程序、隨機與邏輯所建構的虛擬與實體空間的感知環境中,觀者是否真能接收藝術家所傳遞的科技共生體驗?是否能真實體驗創作者的創作意義,或僅是被絢麗的影像與互動的愉悅性所迷惑?該如何回應自身的記憶與知識?而具有自身運算演化的數位藝術作品,是否能夠被視爲具獨立自主的主體?以「藝術基礎研究法」(Art Based Research)作爲探究觀者在互動情境中之感知過程的研究策略,研究者以個展《奇米拉的世界》爲研究場域,邀請觀者進入利用擴增實境(Augmented Reality, AR)與互動控制科技所創造之奇米拉的「虛」「實」世界裡,感受虛擬感知的實境場域所創造的迷離幻境,之後透過現場觀者問卷分析探究四個問題:1.觀者與作品之間的關係。2.當觀者涉入互動情境之中,是如何進行訊息接收,融入互動氛圍?3.在進行互動參與之中,觀者如何體會與認同創作者的創作意識?4.在此互動參與中,是否覺得作品是具情感意識的個體。
英文摘要
Artists create physical space field with images and interactive devices to provide perception and immersing experiences. During the interactive process, audiences read the codes meaning by viewing the images, and then create perceptual experience in participation. The audiences integrate the participation experience with empirical memories to interpret the concept of artist creation. However, in the real and virtual cognition environment created by code, program, process, random and logic, do the audiences can truly comprehend the symbiotic experience which deliver by artists? Do the audiences truly understand the meaning of artist concept without be enchanted by the stunning illusion and playful interaction? How do the audience response the personal memory and knowledge during the perceiving? Do the digital art work with the ability of automation and evolution can be treated as an independent subject? The research adopts the method of Art Based Research to explore the perception process of audience in the context of the interaction. The researcher created a real and virtual world ''Chimeras, World'' with augmented reality and interactive technology. After wandering through the interactive spatial installation and theatrical space, the audience' experience will be analyzed by complete the questionnaire with open-ended question. There are four questions: 1. The relationship of audience and art work. 2. When audience interact with the art work, how to understand and perceiving the concept of artist. 3. How audience appreciates and approves the idea of critical awareness. 4. Do the interactive art work will be regarded as the individual with emotional awareness.
起訖頁 1-47
關鍵詞 觀者研究數位藝術互動裝置沉浸感知Audience researchDigital ArtInteractive InstallationImmersionPerceiving
刊名 雕塑研究  
期數 201609 (16期)
出版單位 財團法人朱銘文教基金會 朱銘美術館
該期刊-下一篇 陳夏雨的女性雕塑作品初探
 

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