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篇名
以桌遊輔助肌肉動作知識之可行性
並列篇名
The feasibility of game cards for assisting with knowledge in muscle assessment
作者 黃慧莉凃金堂郭添源
中文摘要
本研究旨在探索新創的桌遊是否能輔助學習肌肉動作,採兩組前後測設計,徵求選修身體評估的學生同意下隨機分為對照組(n=51)和實驗組(n=48)。實驗組除傳統講述教學,額外進行小組桌遊,並且收集肌肉動作知識與學習滿意度調查。採用Johnson-Neyman方法檢驗,結果兩組的前測與後測的線性關係出現不同的斜率,當兩組前測肌肉動作知識得分為8.37以下時,後測迴歸線可發現實驗組較對照組顯著增加得分。另外,實驗組多數學生表示桌遊卡牌對複習肌肉動作有幫助,有利肌力評估的操作。本研究研發的教具,未來可當差異化教學的工具或鷹架,在大班級教學情境下採用此肌力桌遊,可幫助低先備知識者提高對肌肉動作的知識,甚至肌力評估的理解、記憶。
英文摘要
This study aims to explore whether the newly created double-sided muscle board game can support learning. Two groups were randomly divided into control group (n=51) and experimental group (n=48) with the consent of the students who took the physical assessment. In addition to the traditional teaching, the experimental group also conducted group board games. In addition, we collected a survey on muscle movement knowledge and learning satisfaction. The Johnson-Neyman method was used. The linear relationship between the two groups had different slopes between the pretest and the posttest. The regression line of the posttest was significantly higher than that of the control group, when the score of the pretest knowledge in the experimental group was less than 8.37. Most of the students in the experimental group recognized that the board game cards were helpful for reviewing muscle movements. This muscle board game can be used to help people with low prior knowledge improve their understanding and memory of muscle assessments. In the future, it can be used as an teaching tool or a scaffolding for differentiated teaching.
起訖頁 1-16
關鍵詞 桌遊學習成效Board gamelearning effect
刊名 崇仁學報  
期數 202503 (16期)
出版單位 崇仁醫護管理專科學校
 

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