| 英文摘要 |
Research Objective: The prevalence of students with autism is increasing annually, and interventions to promote social skills are becoming increasingly diverse. This study aims to utilize intervention through virtual reality games to enhance attention, imitation abilities, and social skills in an elementary school student with autism. Research Method: This study adopts a single-case withdrawal experimental design (A-B-A) with a participant who is a fourth-grade autism student in a specialized classroom. The intervention consists of two sessions per week, with each session lasting 30 minutes. Result:(1) The immediate effects of virtual reality technology on selective attention, sustained attention, and the overall ability of attention in elementary school students with autism were observed. (2) Virtual reality technology demonstrated an immediate improvement in imitation abilities among elementary school students with autism. (3) Virtual reality technology had an immediate and moderate effect on the social skills performance of elementary school students with autism, but the effects were not retained over time. Conclusion: Virtual reality technology demonstrates immediate improvements in attention, imitation abilities, and learning of social skills. However, the sustained effectiveness in social skills learning is not retained. Further validation may be needed to explore the potential of using virtual reality technology as an auxiliary training tool to enhance interaction skills by focusing on strengthening basic capabilities. |