英文摘要 |
Gamification is an increasingly popular strategy in education. This study presents a gamified course with a bingo-like game that enhances learning engagement, motivation, and outcomes. Specifically, the bingo-like game features cards with must-learn concepts presented in 16 elements, and the game was designed to help students review the material collaboratively. In experiments (42 and 57 undergraduates in intervention and control groups, respectively), the game improved undergraduates’engagement and learning performance. Specifically, the intervention and control groups exhibited improvements of 21% and 9% on posttest scores, respectively, relative to pretest scores. This study contributes to efforts at introducing gamification to education. |