英文摘要 |
This study aims to explore the feasibility and influence of interactive digital materials for learning about anti-hypertension drugs. We apply iSpring Suite software to produce a novel multimedia material as a self-learning tool for students to familiarize them with knowledge about anti-hypertension drugs. In the study, 196 students were willing to participate in the pretest and post-test and respond to the questionnaire on the material design, satisfaction with the class, and their opinion about the learning contents. Data were analyzed using paired t-tests. The results of the study revealed that the pre-test score on blood pressure medications was 62.1 ± 18.5, and post-test was 74.2 ± 18.5. A comparison of the mean differences between the pre-posttest scores showed a statistically significant difference in knowledge of blood pressure medications (t = 8.9, p < .001). The average perception related to satisfaction regarding the material is 8.37 ± 1.01, measured by visual analog scale (0-10 integers) and design of contents is 4.43 ± 0.09. Contents include the interface, wordings, tone, color, and difficulty, measured on a 5-point Likert scale. Last, 81.1% students were willing to use the newly developed learning material again. According to the results, the innovative interactive learning device is feasible for active learning and satisfies students' learning needs. We suggest developing interactive learning materials for other units of the course for future lessons. |