英文摘要 |
The development of live stream on the Internet as a social media has drawn a lot of attention recently, but empirical study in this area has been limited by lack of conceptualization and effective scales. We aimed to develop a scale of gifting motivation in live streaming, to serve as the basis of further behavioral research. We followed the three steps in scale development: itemization, theoretical analysis and empirical survey analysis, to obtain a 12-item scale to measure gifting motivation in the four dimensions in the live streaming context: getting attention, following the crowd, getting rewards, and supporting the streamer. We used Multitrait-Multimethod Matrix (MTMM) approach to validate the scale. Based on the four empirical surveys, we argue that the proposal measurement scale is appropriate with acceptable reliability and validity for future researches to adopt in behavioral research of live streaming. |