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篇名
「口語表達訓練」融入「經典文學與桌遊設計」微學分課程之研究
並列篇名
Teaching Practice Research on the Integration of“Spoken Expression Training”into a“Classic Literature and Board Game Design”Microcredit Course
作者 施盈佑
中文摘要
「經典文學與桌遊設計」是研究者已曾開設兩年的創意創新微學分課程,本課程因為是屬實作取向,所以課程難度不低。然而,相較傳統講述的文學課程,跨域實作的文學課程,其實不乏抱有高度興趣的學習者。不過,在107 與108 學年的教學經驗中,「經典文學」與「桌遊設計」的串接,固然為文學課程點燃燦爛火花,但每每在最終成品發表分享時,部份學生無法有效說明自製桌遊,研究者深覺是課程的一大缺憾。正因察見教學現場的極待解決之問題,是以針對「經典文學與桌遊設計」課程進行重新規劃,意即將「口語表達訓練」融入「經典文學與桌遊設計」,在研究者說明口語表達要領後,除了專題講座之外,主要是藉由參與桌遊競賽及校內校外桌遊分享等活動,從做中學來提升「口語表達」。最後,依據學習者自評、參與者回饋及研究者觀察,最有助於口語表達的場域,實是校外分享,且於此分享過程,每位學習者皆能深化學習。這也證明研究者將「口語表達」融入「經典文學與桌遊設計」課程中,實是能夠促進學習者的學習成效,亦可提升教學品質。
英文摘要
Classic Literature and Board Game Design is a creative and innovative course that the researcher spent a lot of effort to develop over the past two years. Because students of science and technology universities are less interested in literature courses using traditional teaching methods, they have higher willingness to try this type of cross-domain literary course. Therefore, this course was very popular among students. After the teaching experiments in the 2018 and 2019 academic years, the researcher found that the combination of "Classic Literature" and "Board Game Design" was useful. However, when students presented their final work, some students could not effectively explain the board games they made. This is undoubtedly a problem that must be solved at the teaching site. In this project, the researcher redesigns the "Classic Literature and Board Game Design" course and sets the theme as a “Teaching Practice Research on the Integration of Spoken Expression Training into Classic Literature and Board Game Design Microcredit Course”. The main purpose of the project is to enhance the students' oral expression skills in addition to the students' interest in learning and creativity in relation to board games. In sum, the project will redesign the content of the "Classic Literature and Board Game Design" course. The course will focus on creative practice in the first semester and enhance oral expression in the second semester. After integrating the "spoken expression training" into the course, this study will explore whether this change can promote the learning outcomes of students and improve the quality of teaching.
起訖頁 33-58
關鍵詞 口語表達經典文學桌遊設計創意實作微學分board game designClassic literatureCreative practiceMicrocreditsSpoken expression
刊名 臺中教育大學學報:人文藝術類  
期數 202212 (36:2期)
出版單位 國立臺中教育大學
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