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篇名
我國小學跨學科/領域STEAM課程的「資訊科技」與「藝術」案例分析
並列篇名
Case Analysis on 'Information Technology' and 'Arts' of Interdisciplinary STEAM Curriculum for Elementary Schools in Taiwan
作者 湯維玲 (Tang, Wei-Ling)
中文摘要
21 世紀興起了一股統整不同學科知識與技能的「跨學科/領域課程」(interdisciplinary curriculum)風潮,鼓吹科學、科技、工程、藝術、數學(Science, Technology, Engineering, Arts, and Mathematics, STEAM)教育,統合數理邏輯概念與人文藝術美感,從幼兒園至高等教育階段實施 STEAM 教育,被視為教育改革之良方。我國自 2019 年 8 月開始實施「核心素養」(essential literacies)導向的十二年國民基本教育課程(12-Year Basic Education Curricula),彈性學習課程正式納入跨領域的主題或專案探究。本文以文件分析探討 2018 年至 2021 年已出版的小學 STEAM 課程研究成果,研究目的為:(一)分析我國「資訊科技」與「藝術」在 STEAM 課程的研究發展及統整課程模式;(二)剖析我國納入「資訊科技」或「藝術」的 STEAM 課程內涵,及面臨的課程組織問題。研究結果如下:(一)STEAM 課程常見模式為主題統整課程,缺少其他統整課程模式;(二)「資訊科技」與「藝術」多屬 STEAM 課程輔助「科學」的型式,未能重視藝術的多元展現。
英文摘要
In the 21st century, a wave of 'Interdisciplinary Curriculum' that integrating knowledge and skills in different disciplines, and advocating the education of “Science, Technology, Engineering, Arts, and Mathematics, STEAM” integrated the concepts of mathematical logic, humanities and arts. The implementation of STEAM education from kindergarten to higher education is regarded as a good recipe for education reform. Since August 2019, Taiwan has implemented “essential literacy-oriented” 12-year basic education curricula. Alternative learning courricula are formally incorporated into interdisciplinary themes or project investigations. Adapting a document analysis method, the author discusses the published research documents about STEAM curricula for elementary schools from 2018 to 2021 in this article. The purpose of the research is: 1) Analyze the research and development of Taiwan's 'information technology' and 'arts' in the STEAM curricula and the integrated curriculum models; 2) Analyze the connotation of Taiwan's STEAM curricula that include 'information technology' or 'arts', and the curriculum organization problems they face. The research results are as follows: 1) The common model of STEAM integrated curricula is a thematic integrated curriculum, lack of other integrated curriculum models; 2) 'Information technology' and 'arts' are mostly STEAM curricula supplementing 'science', failing to attach importance to the diversified display of arts.
起訖頁 47-69
關鍵詞 跨學科/領域課程資訊科技藝術STEAM 課程interdisciplinary curriculuminformation technologyartsSTEAM curriculum
刊名 台灣教育研究期刊  
期數 202206 (3:3期)
出版單位 台灣教育研究院
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