英文摘要 |
The Stimulus-Organism-Response Theory is used to build an experience gamification model to find out how experience gamification influences recreation agriculture area’s revisit intention and word of mouth by one’s perception, emotion and intention. This study selected two recreation agriculture areas, such as: “Humanistic Art Experience Type” Shuangtan recreation agriculture area in Miaoli County and “Ecological Farming Experience Type” Taomi recreation agriculture area in Nantou County, surveying 411 valid questionnaires were collected. The result showed that experience gamification had a positive effect on flow experience with “Mastery” having the strongest influence, followed by “Fun”, “Autonomy”, “Relatedness”, “Narratives”, and “Competence”. In addition, flow experience had a positive effect on tourists’ revisit intention and word of mouth. Flow experience was also an important mediator. Finally, experience gamification managerial implications and suggestions for future researches are also discussed. |