英文摘要 |
This research uses grounded theory to examine the functional utility and design representations that micro-interactions can produce, with the goal of constructing effective micro-interaction design methods. Micro-interactions exist between interface conversions, and dynamic effects can produce a variety of transformations and combinations. If static GUI methods are adopted, it is an issue that has not yet reached a consensus on the design and creation of micro-interactions. This research used a three-stage experiment of sample selection, theoretical construction, and means verification. First, the 15 most representative micro-interaction samples were obtained through quantitative methods, and then the samples were analyzed one by one through expert interviews. Afterwards, grounded theory was used to encode and extract the text, and a total of 39 free nodes and 16 sub-categories were unified, and then the two main categories of ''extraction function'' and ''design representation'' were unified through correlations. This study established a micro-interaction design method based on the textual context and verified its feasibility. Through the mutual application of ''function'' and ''representation'', it provided micro-interaction designers with a reference for systematic design methods. At the same time, from the induction of nodes, it can be inferred that micro-interactions are suitable for the use of motion metaphors inspired by life phenomena as a design method, and more attention is paid to the detailed description of the interface change process. Moreover, if the micro-interaction design can add small innovations to user-familiar interface operations, it is more conducive to improving user experience. |