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篇名
數學遊戲教學素材開發與實踐
並列篇名
Development and Use of Mathematics Game Teaching Materials
作者 蘇意雯
中文摘要
「數學遊戲教學設計與實務」課程是研究者每學年都會開設的數學系大二專業選修課程,有效地以數學遊戲為載具,使修課學生親近數學,進而能夠搜尋設計符合數學課綱的遊戲加以實作,是本課程的開設目的。本課程以教師專題講述、數位學習、魔術展演、設計實作為架構,發展活動;期中藉由安排「數學教具介紹影片創作」及「數學步道」等作業,讓學生能練習數位媒材的製作和報告分享;期末請學生分組修改設計數學遊戲,進行實作及撰寫心得。研究者對於本課程的經營及反思,希望能提供各階段數學教師社群參考使用。
英文摘要
“Teaching Design and Practice of Mathematics Games”is a major elective course offered to sophomores every academic year. With an array of digital technology and media, we can now have more effective mathematical games as tools. Thus, this course aims at arousing students’curiosity and helps them delve deeper into mathematics and become more familiar with it. Using lectures, digital learning, magic performances, and practical designs, this course consists of 11 activities and topics. Through practices such as, teaching math as a youtuber or designing math trails, students could learn to produce e-learning materials and make a report for their projects. Students were then required to modify the design of the math games and practice them in groups, following which, they were asked to write reflections, make posters and present them to the class. The weekly study record writing can be used to track students’immediate response to the course content. It was noted that students also gave positive feedback regarding the course. Thus a similar curriculum design can prove helpful and be made available to all individuals in teaching communities.
起訖頁 105-141
關鍵詞 數學步道數學遊戲數學魔術math trailmath gamesmagic math
刊名 大學教學實務與研究學刊  
期數 202106 (5:1期)
出版單位 國立清華大學
該期刊-上一篇 以混成學習精進英語授課課程之行動研究
 

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