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篇名
Wavelet-Based Technique for Mobile Device with Low Resolution Depth Image-Based Rendering
並列篇名
Wavelet-Based Technique for Mobile Device with Low Resolution Depth Image-Based Rendering
作者 Shengrong LuChih-Hsien HsiaWei-Han ChengHsin-Ting LiJen-Shiun ChiangLing ZhangHsien-Wei TsengCihun-Siyong Alex Gong
中文摘要
Depth Image-Based Rendering (DIBR) is an approach to generate a 3-D image by the original 2-D color image with the corresponding 2-D depth map. Although DIBR is a quite convenient to convert 2D images to 3D ones, there is a disadvantage in DIBR system that it cannot reach real-time processing due to the computing time. Against this, this paper proposes a method which is based on discrete wavelet transform and adaptive edge-oriented smoothing process, to speed up the computing of the system. The proposed method still preserves the original texture and thus the proposed method not only preserves the vertical texture but also reduces at least 60% of the computing time of the DIBR system.
起訖頁 168-180
關鍵詞 asymmetric/symmetric smoothing filterdepth image-based renderingdiscrete wavelet transformimage warping
刊名 電腦學刊  
期數 201812 (29:6期)
該期刊-上一篇 A Safe and Efficient Storage Scheme Based on BlockChain and IPFS for Agricultural Products Tracking
該期刊-下一篇 Research on Service-oriented Virtual Network Mapping Algorithm
 

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