英文摘要 |
The traditional badminton teaching method, which is free of any technology assistance, has been practiced for many years. Without technology, instructors find it difficult to improve learners' motion skills due to the swiftness of swings in badminton. To address this issue, this study developed a badminton teaching system using a Kinect camera to conduct kinesthetic analysis with the functionalities of skeleton tracking, instantaneous motion comparison and automatic grading. These functions assist instructors in providing instant and objective feedback to learners so that the learning effectiveness can be enhanced and the teaching burden can be reduced. Method: This study adopted a quasi-experimental design and assigned participants into an experimental group and a control group. The former adopted the badminton teaching system into teaching, and the latter used the traditional teaching method. The entire experiment, exclusive to the pretest and posttest, lasted for eight weeks. Three statistical methods were used in this study. Descriptive statistics were first applied to describe the mean and the standard deviation. Second, a paired-sample t-test was adopted to examine whether there were significant improvements in the experimental and control groups before and after skill learning. Third, ANCOVA was used to test whether the learning outcomes of the experimental group were significantly better than those of the control group. Results: After the analysis of the paired-sample t test, the results showed that for serving, the posttest scores of the experimental and control groups were significantly higher than the pretest scores. For smashing, the posttest scores of the experimental group were significantly higher than the pretest scores. However, although the posttest scores of the control group for smashing were also higher than the pretest scores, the performance was not significant. Moreover, after the ANCOVA, all the results of serving and smashing showed that the posttest scores of the experimental group were significantly higher than those of the control group. Conclusion: The study shows that the badminton teaching system using Kinect could effectively capture swift movements that are unrecognizable through normal eye observation. Badminton learners could increase their learning effectiveness with clear and accurate instant feedback on the system as well as the instructor’s explanations to reinforce the coordination of shoulders, forearms, and elbows. The badminton teaching system could be an effective instrument to help learners facilitate learning effectiveness. |