英文摘要 |
The suppliers of teaching materials have stopped providing teaching aids, thus informationtechnology integrated into teaching become more important than ever. Since information technologyhave the function of simulation, tutorial diagnosis, drill and practice, digital game-basedlearning, teachers need use it for conveying the abstract concept when children still recognizedas concrete operational period, especially elementary students need the teaching materials. Inthis study, we have 12 boys and 16 girls who are grade four in Kaohsiung participating in thefour weeks, all the students are teached with information technology in a class per week. Thestudy takes decimal point unit representative of algebra, while taking volume unit representativeof geometry, and put some digital game linking to the class webside. The sample dividedinto high-scores group and low-scores group, while data gathered by teachers compiled test andmathematical problem solving attitude scale, just explore how digital game-based learning affectelementary students’ performance. Now that the study conclude that: 1. The students who have different ability, their learning effect would be affected differently,especially in algebra and geometry. 2. The students who have different gender, their learning effect would be affected differently,especially in algebra and geometry.3.The high-scores students’ attitude about mathematical problem solving perform worsethan the low-scores students. |