月旦知識庫
 
  1. 熱門:
 
首頁 臺灣期刊   法律   公行政治   醫事相關   財經   社會學   教育   其他 大陸期刊   核心   重要期刊 DOI文章
管理資訊計算 本站僅提供期刊文獻檢索。
  【月旦知識庫】是否收錄該篇全文,敬請【登入】查詢為準。
最新【購點活動】


篇名
應用模糊分析於改善軍機維修服務品質滿意度之研究
並列篇名
Applying Fuzzy Analysis to improve the Satisfaction of Service Quality for Military Aircraft Maintenance
作者 巫沛倉廖紫柔陳怡寧
中文摘要
本研究聚焦於學習行為與知識記憶是如何在遊玩教育遊戲的過程中形成,以及探討什麼樣的形式能讓玩家在短暫的時間內,仍能對特定事物的細節產生深刻的印象、達成較佳的學習效果。根據Melton(1963)的分析,記憶分成收錄(Encoding)、儲存(Storage)和提取(Retrieval)三個階段,一段訊息首先會被注意,然後以短期儲存的方式暫存在腦中,並需要透過固化(consolidation)的過程來形成長期記憶。認知心理學家發現在短期記憶中,聲音相近的字彙較語意上相近的字更容易混淆,並提出短期記憶中主導的記憶類型大多為聽覺記憶。然而,是否能將聽覺記憶此一特性與教育遊戲之領域做結合、提升教育遊戲學習上的效率,將是本研究主要探討的方向。本研究嘗試以一款遊玩時間只有三到五分鐘的教育音樂遊戲,結合高中清治時期的台灣建設史,將音樂的線性結構與歷史的線性結構做整合,產生全新的教育遊戲學習模式。透過30名高中受試者在實驗上的表現與反饋,我們發現在節奏快速的音樂遊戲中,聽覺訊息的記憶成效遠遠勝過視覺訊息的成效,特別是當重要訊息被放在音樂的副歌段時,記憶的成效會因為複誦效應而變得更為明顯,與Conrad於1964年所做之文字混淆實驗之結果有異曲同工之妙,也暗示著在設計需要快速讓人在幾分鐘的時間內記住的新資訊時,利用重複的聽覺訊息或許能夠比使用視覺訊息達到更好的記憶成效。 This research focuses on how learning behavior and memory are formed during the process of playing educational rhythm games and discusses about what kind of method allows players to have a deep impression on the details of a specific thing, and help players achieve better learning results within a short period of time. According to the analysis of Melton (1963), the memory is divided into three stages: Encoding, Storage, and Retrieval. A piece of information is first being noticed, then temporarily stored in the brain as short-term memory, and lastly goes through the process of consolidating to form long-term memory. Cognitive psychologists found that in short-term memory, audibly similar words are more confusing than semantically similar words, and it is suggested that the dominant memory type in short-term memory is mostly the auditory memory. However, applying this feature of auditory memory to the field of educational games in order to improve the efficiency of learning in educational game is the main focus of this study. This study attempts to combine an educational rhythm game which only lasts three to five minutes with the history of Taiwanese construction during the Qing Dynasty, and to integrate the linear structure of music with the linear structure of history to create a new educational game learning model. Through the experiment, observation, and feedback from 30 high school students, we found that in fast-paced music rhythm games, the memory effect of auditory messages outweighs the effectiveness of visual information, especially when important messages are placed within the chorus thanks to the repeat process. The result echoes to the result of Conrad's confusing experiment in 1964. It also implies that when a new information needs to be remembered in minutes, the use of repetitive auditory messages may achieve better memory outcomes than the use of visual messages.
英文摘要
In light of increased incidence of aviation accidents in recent years, the government has demanded all domestic aviation companies, police departments, and national forces to prioritize aviation safety to safeguard the lives and properties of domestic people. However, the rapid advancement of technology has increased the complication of aircraft maintenance becomes more complicated than before. This study developed a research framework based on the service quality constructs, namely tangibles, reliability, responsiveness, assurance, and empathy, as well as SERVQUAL proposed by Parasuraman, Zeithmal, & Berry (1985; 1988), to investigate the satisfaction of service quality on military aircraft maintenance. Also, the Fuzzy theory is further applied to obtain the weight of each criterion and evaluate the service quality of maintenance. The research result shows that no differences on service quality exist at the four types of maintenance tasks, and the overall satisfaction of service quality is not high at each type of maintenance task. To compare the satisfaction towards each service quality at the four types of maintenance tasks, it was found that all the four bus companies have received higher satisfaction on reliability, then assurance and tangibles, and finally lower satisfaction on responsiveness and empathy which should be improved by increasing willingness of service, communication, and individual service. A discussion for further research and suggestions for bus companies are given as references.
起訖頁 124-133
關鍵詞 軍機維修PZB 模式服務品質滿意度模糊理論Military Aircraft MaintenancePZB ModelSatisfaction of Service QualityFuzzy Theory
刊名 管理資訊計算  
期數 201809 (7:2期)
出版單位 管理資訊計算編輯委員會
該期刊-上一篇 網路書店服務品質與購買意願之關係──以推薦資訊做為干擾變數
該期刊-下一篇 宜蘭幾米廣場遊客行為之研究
 

新書閱讀



最新影音


優惠活動




讀者服務專線:+886-2-23756688 傳真:+886-2-23318496
地址:臺北市館前路28 號 7 樓 客服信箱
Copyright © 元照出版 All rights reserved. 版權所有,禁止轉貼節錄