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篇名
從網路文化活動談博物館數位化
並列篇名
A Perspective of Museum Digitization on the Internet Through Cultural Activities
作者 溫嘉榮楊錦潭蕭淳豐
中文摘要
2001高雄網路燈會成功地運用i3D技術來建置3D/VR虛擬實境,爭取更多e世代族群的支持與認同,讓民眾得以在網路觀看燈會活動,給予全國民眾耳目一新的感受著實發揮文化活動科技化的理念。而國內的博物館近年來紛紛掀起館藏數位化風潮,將展覽品予以數位化,透過虛擬實境的建置因而影響民眾進一步到訪參觀的意願,讓民眾可以上網參觀展覽品,也可動態瀏覽館展與館進行網上互動,博物館展覽品的虛擬實境呈現技術優良與否,決定了是否能吸引民眾上網參觀,傳統博物館中,參觀民眾之間可以互相交流藝術認知及交換展品感受,但在數位博物館上的虛擬實境,現階使用者即時交流互動的機制較受限制。但是資訊科技的進步是一日千里,i3D Box技術成功建置2001高雄網路3D/VR燈會,吸引參觀人潮的實例,以及i3D Box所具備的功能,已經能讓參觀者與網路虛擬實境環境中即時交流,這類的技術,可說是虛擬實境呈現的新方向,本文擬從此一燈會活動的虛擬化探討未來博物館在數位化過程中可能的發展方向。
英文摘要
The 2001 Kaohsiung Lantern Festival had successfully implemented 3D/VR virtual reality by applying i3DBox, a new 3D/VR technology for web-based environments was created by Micro Sova company, and won over the supports and praise from e-generation over Taiwan. The people who connected to the internet were able to enjoy the lantern activities. It certainly provided the public a brand new vision and achieved the entire object of making cultural activity with vivid 3D/VR technology. In recent years, many museums over the world have been greatly influenced by the wave of digitization and currently digitize their exhibits. Needless to say, the implementation of virtual reality motivates the visitors to join the activities. As the visitors' are allowed to participate in the online activities, they are able to appreciate the artwork and interact with artwork from different perspectives. Thus, the quality of the presentation of virtual reality dominates the website visiting of viewers. Traditionally, museum visitors are able to exchange opinions toward personal aesthetic appreciation. Yet, in virtual reality environment of digitized museum, computer users are restricted by in time interactive mechanism. While the technology has increased dramatically, the technology of i3DBox used in the implementation of 3D/VR of the 2001 Kaohsiung Lantern Festival has gradually been in the spotlight. The specialty of i3DBox provides public with an opportunity to exchange real time information with virtual reality. This type of technology sets a new direction for virtual reality development. As the result, this paper aimed at the prospective development of museum digitization through discussions of virtual lantern festival.
起訖頁 18-29
刊名 科技博物  
期數 200111 (5:6期)
出版單位 國立科學工藝博物館
該期刊-上一篇 博物館應用資訊科技之發展與趨勢
該期刊-下一篇 無線通訊系統之分析在博物館之應用
 

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