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篇名
防制藥物濫用之情境互動多媒體學習成效探討
並列篇名
The Evaluation of a Virtual Scenario Interactive e-Learning for Preventing Drug Abuse
作者 林佳頤范瑋益徐建業
中文摘要
從台灣地區緝獲毒品統計資料發現,俱樂部毒品(大麻、MDMA快樂丸、GHB、Rohypnol、Ketamine、Methamphetamine甲基安非他命、LSD)緝獲數量皆有大幅成長之趨勢;因此,如何有效防制俱樂部毒品濫用應視為目前當務之急之重要工作。然而從防制毒品濫用之傷害減少(Harm reduction)策略角度來看,傳統式之平面媒體文宣及教條式反毒教學內容,已讓毒品濫用防制工作面臨新瓶頸,且目前網際網路上提供之藥物濫用防制資訊,皆屬單向被動式之線上學習模式,因此該如何有效應用多元教育以達到宣導防制藥物濫用實在值得令人深入省思。本研究開發──互動式數位情境模擬學習環境──『虛擬藥物濫用情境模擬學習』(Virtual Drug Abuse Scenario Simulation,VDASS)作為情境認知學習實驗平台。其目的是以多媒體情境認知學習理論為建 構基礎,並假設在多媒體情境認知學習環境下,除了可藉由VDASS學習到相關防制藥物濫用知識、有效提升學習後對於藥物使用的知識。VDASS數位情境認知學習內容主要包含K他命、安非他命、FM2與GHB四種廣泛俱樂部藥物濫用藥品,除了進一步探討及評估VDASS情境認知學習模式對於學習之影響及其適用性外,更藉由多媒體媒介來模擬各種俱樂部毒品濫用後的感覺、症狀、行為、副作用、後遺症等情境,並引導使用者如何尋求解決藥物濫用問題之管道,期望能讓現實生活中因「好奇」驅使下以身試藥的潛在行為降低;也讓已濫用俱樂部藥物者提高對防制藥物濫用宣導之學習動機,加強對於虛擬環境中藥物濫用結果面的實質認知。本研究之VDASS數位情境模擬學習模式的成效評估部分,請專家針對學習內容之藥物濫用相關知識進行評估,並對高中學生施測VDASS數位情境模擬學習,以探討其藥物濫用防制知識學習成效、適用性與可行性。研究統計結果顯示,VDASS數位情境模擬學習之學習成效優於傳統紙本文宣教材,且大部分受測者認為VDASS數位情境模擬學習的方式比傳統紙本文宣更為生動有趣,使受測者學習意願提高。
英文摘要
According to the statistical analysis, the rate of seizing Club Drugs has been increasing these years. It is very important to find ways for preventing drug abuse. From the point of view of harm reduction, traditional propaganda and education methods become more and more inefficient and ineffective. Although there are some web pages that provide information related to drug abuse, most of them are based on passive learning model. In this study, we combined drug abuse information system and digital e-learning technology to implement an internet-based learning model for preventing abuse of club drugs. An interactive scenario simulation e-learning model was created, which is based on a very distinctive design called Virtual Drug Abuse Scenario Simulation (VDASS). The model simulate many scenarios of drug abuse including the feeling, symptoms, behaviors, side effects, sequela, and the ways of preventing or solving those problems. Multimedia materials and learning activity were implemented on a knowledge management platform. The learners should be more interested in and had higher motive on the learning model. We expect that this system can reach the purpose of harm reduction of drug abuse. The evaluation of the VDASS system was performed in both the effectiveness of the pharmaceutical knowledge base and the learning model. We hold several times of expert meeting to confirm the correctness of pharmaceutical knowledge. And, the evaluation of learning effects includes the comparison of the difference between pre- and post- test of applying VDASS e-learning method. The satisfaction score was also obtained using questionnaire to test the suitability and feasibility of VDASS.
起訖頁 25-43
關鍵詞 藥物濫用多媒體數位學習情境模擬Drug AbuseMultimediaE-LearningScenario Simulation
刊名 醫療資訊雜誌  
期數 200812 (17:4期)
出版單位 臺灣醫學資訊學會
該期刊-上一篇 數值型檢驗報告自動驗副斷準則參數之研究
該期刊-下一篇 系統動態模擬分析門診領藥燈號之設計評估
 

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