英文摘要 |
Video games are getting more important for our daily lives and more people in different ages are familiar with video games than before. One of the significant factors for video games is game sound effects. The design of the game sound effects in particular has considerable influence on game players. A game with well-designed audio enables game players to immerse themselves in their roles and the scenario of the game. First, we selected representative games, and then selected these sound effect samples and representative adjectives to describe the affective responses (emotional reactions) of the game players. We employed the MIR toolbox to describe the key sound elements corresponding to certain affective responses, thereby facilitating a preliminary understanding on the connection between video game sound effects and affective response. We selected three adjective labels to form a preliminary affective scale for video game sound effects: emotional sensitivity, informative, and variability. The analysis of the sound samples showed their variations in the three features of volume, timbre and tonality. Using an SVM to classify video game sound effects achieved an accuracy rate of 94.4 %; this demonstrates that the features selected and the feature analysis approach are feasible. This study provides reference for future studies on video game sound effects and affective response. |