英文摘要 |
As the new network era is approaching, computer game products shift from personal edition games to online interactive games. To provide guidance in software design and service for domestic online game manufacturers, this study was to investigate the factors which influenced the online game players’ behaviors. The assumption model in this study was discussed through the Decomposed Theory of Planned Behavior derived from the Theory of Planned Behavior (TPB). TPB model was specifically used to analyze the factors influencing users’ behaviors and intensions. The populations of this study were the interactive game players in Taiwan. An online questionnaire-survey was designed to collect the data via the MY3Q survey system. The questionnaire was posted onto well-known online game forums, e.g. Bahamut (http://www.gamer.com.tw/) and other intriguing web-bases where online game players frequently gathered. This research successfully collected 897 effective samples. The LISREL statistical software was implemented to analyze the collected data and examine the assumption. The results showed that the Decomposed Theory of Planned Behavior could effectively explain the factors which influenced the online game player's behaviors. The attitude was the most important factor affecting the players’ behaviors. The game system design had the maximum effect on the attitude and was also the most important external factor indirectly influencing the players’ behaviors. Finally, based on the result analysis, this research evidently offered some valuable suggestions like the game design, the customer service and the marketing to online game industry for better online game management and quality design. |