英文摘要 |
In recent years, when the content and visual effect of digital game are quickly boosted, the interface of digital game has also been evolved by technology and innovation. This evolution not only represents the development of Human-Computer Interaction but also changes user's concept of digital games. Since Nintendo Wii was invented in 2006, the digital game interface has evolved into a Physical Interactive era. Microsoft released Xbox360 Kinect in 2010, with which people can play games without any external devices. Therefore, in this study two different interfaces of Physical Interactive were explored. One is called light spot recognition technology to substitute for Project Natal, and the other is Nintendo Wiimote. In this study we also conducted the comparison of game experience between two interfaces, the comparison of game experience on mission of searching and dodging with different levels of game, and the comparison of post-game experience between two interfaces by 82 design major college students as subjects. According to results of this study, the subjects who play games by light spot interface not only have more freedom to control than those who play by Wiimote interface, but they also can perform significantly better in 'Flow', 'Immersion', 'Challenge', 'Positive affect', 'Tiredness', 'Returning to reality', and 'Positive experience' elements during playing games. In addition, the higher degrees of difficulty of game will increase the level of 'Flow', 'Immersion', 'Challenge', 'Positive affect', but decrease the level of 'Negative affect' elements. Therefore, it is expectable that the interface of digital game without external devices will become the main stream of game development. |