英文摘要 |
In rhetoric, a pun has the effect of humor and riddle. In advertising, it is to 'encode' a part of information for consumers to 'decode' the meaning behind it. This two-way communication requires more of consumers' attention, so that the advertising effect can be more significant. Through a literature review, three hypotheses were proposed in this study. Using a 3x2 multi-factor mixed design, this study manipulated two independent variables, namely 'pun quality type' and 'level of need for cognition', to verify the proposed hypotheses and their impacts on advertising effect. In the experiment, 2 products and 3 contexts were used to design 6 test advertisements. For each context, 50 subjects were involved. Finally, a total of 150 valid samples were obtained (76 males and 74 females). Chi-square test and multi-factor ANOVA analysis of variance were employed to test the dependent variables. Four major findings were concluded: (1) The difference in pun quality will influence advertising attitude and brand attitude; (2) The difference in consumer's internal need for cognition will influence the advertising effect of advertisements using pun as a rhetoric device; (3) The improvement in pun quality will increase the advertising attitude, brand attitude, and purchase intention of consumers with a high need for cognition; (4) The improvement in pun quality will reduce the advertising attitude and purchase intention of consumers with a low need for cognition. In most advertisements using puns as a rhetoric device, the living context, culture, and similar experiences shared by the majority of consumers are usually used as the materials of puns in advertising or richer visual images to lead consumers to create the sense of achievement through 'solving riddles' and deliver the humor of the advertisement. This approach can help advertisements achieve a better advertising effect. |