英文摘要 |
the rendering method of 3Dpainting software in these days primarily origins from rendering equation proposed by Kajiya in 1986. the 3D rendering model is required for matching color in the following design, i.e., interior space, products, package, and matching color studies etc. The color brightness from the rendering method is unable to match with original lights in real circumstances, nor can it be used in matching color accurately. In this respect, this study tries to locate the color difference as occurred between 3D rendering method and real circumstances. The study proposes a model to eliminate the difference. It argues that in the future we can get the exactly color by 3D painting model with applying correct model to all kinds of matching color work. The process of this study involves three stages. In the first stage we establish 3D virtual models for experiment. The second stage we discover the color difference between 3D rendering method and real circumstances, and then propose the correct model. The third stage we try to find out how to eliminate the difference of 3D render color brightness. About all, it concludes with the following findings: When brightness is too weak (B≦15) 3D rendering method will occur color difference. 3D render color hue and saturation are the same as real circumstances except the brightness is too weak (B≦15). There is a symmetrical difference in color brightness between 3D render color and real circumstances. |