英文摘要 |
During the process of product development and collaborative design, designers often need to communicate their designs visually and accurately, among themselves, to target consumers, or to decision makers, about the various aspects, such as shape, color, texture, and functions, of the designs. To communicate their ideas, designers have learned to use three-orthogonal-view drawings, perspective drawings, as well as computer graphics. However, some graphical presentation methods might be easier to understand than others. The objective of this research is to determine the characteristics, and the relative strengths and weaknesses of the common presentation methods, including three-orthogonal-view drawings, perspective drawings, computer animation, and image-based virtual reality, with respect to viewers of different educational background. This research first determines the criteria by which viewers evaluate the appearance of a product through a series of surveys. Next, the effectiveness (or accuracy) and preference level of each presentation method is evaluated by conducting experiments, and analyzed by using ANOVA and multidimensional scaling analysis. Finally, the results are summarized as a reference for designers to choose one or more presentation schemes that can better communicate important aspects of their designs, thus reducing the possibility of misunderstandings. |