英文摘要 |
This paper tries to provide a new perspective to think over interpersonal relationship in cyberspace. By so doing, conversation can be made between today's mainstream theories. I will focus on two important viewpoints: duplication perspective and fluidity perspective. Both two have certain problems and limits in epistemology and attitude when studying the online/offline issues. I have conducted a one-year ethnography in the online gameLineage'. After analyzing research data, I find that game players never treat online/offline as a separatable dichotomy. There is no essential boundary between these two life worlds. Finally, the features of Taiwan internet culture are considered to strengthen my arguments. |