中文摘要 |
本研究的目的主要在編製一份中文版互動式電動遊戲滿意度與可行性問卷,並進行其效度與信度之研究。蒐集運動相關之文獻資料作為編製問卷題目的重要參考,將文獻中可用之原英文版之題目翻譯為中文版,經由2 名專家評估修正題目。此研究找10 名不同專業之專家進行專家效度。以34 位成人為研究對象,問卷以自填方式進行施測,先完成第一次中文版互動式電動遊戲滿意度問卷,間隔3 天後再完成第二次問卷填答。本問卷進行專家效度後共有13 題,內容效度指數(content validity ratio, CVR)介於0至1,內部一致性之Cronbach's alpha 為0.91,再測信度部分每題的組內相關係數(intraclass correlation coefficients, ICC)介於0.81 至0.93 之間。總結而言,本研究顯示中文版互動式電動遊戲滿意度與可行性問卷的信度及效度良好,適用於中文語系之族群,可提供臨床上研究互動式電動遊戲滿意度與可行性之測量的工具。 |
英文摘要 |
This study developed a Chinese version of an interactive video games satisfaction and feasibility questionnaire with reliability and validity tests. We collected items from related literature to prepare the questionnaire. The questionnaire was translated into Chinese from English from items available in the literature. The wording and meaning were modified based on the recommendations of two experts. A total of 10 different subject matter experts were invited for validity. We sampled 34 adults for the test-retest reliability of the questionnaire. The participants completed the questionnaire independently. Participants first filled out the Chinese version of the questionnaire for interactive video games satisfaction and feasibility. Then, three days later, the participants completed the questionnaire again. After subject matter expert validity, this questionnaire extracted 13 items. The content validity ratio (CVR) was between 0 and 1, and Cronbach's alpha was 0.91. The intraclass correlation coefficients(ICCs) ranged from 0.81 to 0.93. In conclusion, the Chinese Version of the questionnaire was a reliable and valid instrument to evaluate satisfaction and feasibility of interactive video games. |