This paper aimed at the present situation of network education community the present situation of the lack of emotionaleducation, was proposed based on gaming learning community of emotional interaction design research. First analysis of emotionaldesign of related factors, put forward the corresponding strategy. Then through empirical study, this paper puts forward the "smartbuddies" game with emotional interaction in the learning community in elementary school of the model and the specific process ofultimate aim is to guide students in the game learning environment for active learning. |